Space Pulp

It's got colors!
Light Mode
Light Mode
15th Apr 2013, 10:47 PM in Hunter's Moon
Average Rating: 5 (8 votes)
Author Notes:
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Bleah, these two pages don't have as good a sense of place as I wanted.
User comments:
Nightsky
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Nightsky
The blood in the last panel is particularly ominous.
cattservant
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cattservant
But the action is quite clear.

Train wreck now and if they keep shooting track bolts, maybe train wreck later too!

[Their armor is in 'light mode' so it is more vulnerable to kinetic impact?]
Kuratenshi
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Kuratenshi
Assuming she lives, her ribs are gonna be sore over the next few days.
highlander55
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highlander55
If she was in light mode as well I think she took a bad hit! Bolt appears to have gone right thru her side.
Phuji
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Phuji
It brings me to question whether or not Mass Gain/Shed tech changes the density of things like armor.

It could be that her armor retains all the protection it normally would but adding mass through mass gain tech would enable you to brush off the kinetic energy of a blow while Light Mode would send you flying.
highlander55
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highlander55
In Light mode the armor would have no protection against the kinetic energy the bolt had from the velocity it was traveling. Only in Heavy mode would it have the mass necessary to prevent penetration.
view
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view
Well, the armor still has lots of stiffness, but the loss of mass does make it much more vulnerable and also a lot more throw-across-the-roomable.
Hedrah (Guest)
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wait, light mode = super light and bouncy....so the bolt ripped into her before the kinetic force propelled her away like a cork from under water?
highlander55
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highlander55
So his ears are ringing and hopefully she only has a broken rib at the worst.
Centcomm
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Centcomm
Owwwwwwwwwwww- that looked painful >_<
Sheela
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Sheela
Gotta agree, it does look pretty hurtful.
Guest (Guest)
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Panel three does well to show a kinetic transfer. Actually, its a nifty concept for armor being shown there. Normally, kinetic impact of one substance on another would generate a short flash from spalling. The depiction in panel three would indicate energetic discharge. Now there's really only one armor concept that could remotely both fragment (as opposed to deform which would indicate monomolecular armor) and produce an energetic discharge (which indicates what is intended to be artificially reenforced inter-atomic bonds) and that's the theoretical energized polyhedral lattice. Current physical and material science can use the material as a exceptionally efficient battery because of this high interior and exterior surface area and a very very good medium for affecting and controlling magnetic fields over irregular surfaces within the lattice (prohibitively expensive though). The material easily fits cannon for creating localized changes to physics.
Additionally, its pretty to look at.
AngelofPity
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AngelofPity
I concur with the above gentleman who may or may not have merely been myself who forgot to log in.
view
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view
It's called "fluttering" in-universe: the impact warps the mass shed membrane slightly, which means there are "mass ripples" vibrating out from the point of impact at the speed of light.

You can do all sorts of fun stuff combining that with mass-reactive alloys, atomic bonds, and even just exterior glazing.
SpaceMonkey
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SpaceMonkey
Re-reading this page just makes me think about how interesting it would feel, and how much practice it would take, to grab a very heavy object (like a body in powered armor) while you're nearly mass-less. I just want to play with their armor now :<
Vin (Guest)
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Dang.